A downloadable tool

Buy Now$5.00 USD or more

This plugin watches how your players actually perform; their reaction speed, error rate, actions per minute, and combo consistency; and uses a lightweight neural network to continuously tune difficulty in real time. No hand-tuned curves, no static tiers. The system learns what challenge level keeps each player engaged and adjusts automatically, every few levels.

Includes ready-to-drop-in support for Tetris-style and Match-3 games, with a clean extension point for any game type. An in-editor debug overlay lets you watch the agent's decision-making live during playtesting.

Features

  • Reinforcement learning agent (DQN-lite) runs entirely on-device; no server required
  • Targets a configurable "sweet spot" completion rate to keep players in flow state
  • Works across sessions: agent state can be saved and restored between play sessions
  • Built-in replay buffer for stable, low-variance training
  • In-game debug overlay showing Q-values, epsilon, and live stats
  • Full source included; Unity C# + Python prototype for offline experimentation

Requires: Unity 2021.3+


Note: Includes ready-to-wire integration examples for Tetris-style and Match-3 games — drop the manager component into your existing game and connect the provided hooks.  Does not Include Tetris and Match-3 games. 

Published 4 hours ago
StatusReleased
CategoryTool
Authorningyosof
Tagsdev-tool, plugin, Unity

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

adaptive_difficulty_v1.zip 18 kB